feat(phase2): Canvas 2D renderer with palettes, controls, and Room layout
What
Phase 2 implementation: Canvas 2D Renderer with full control panel and color palettes.
Key additions:
- Color palette system (rainbow, heatmap, cool, monochrome) in
CanvasStripRenderer - Control panel with sliders for smoothing, sensitivity/gain, and LED count
- Palette selector dropdown
- Gain amplification applied per-band before color conversion
Files changed:
-
src/renderers/CanvasStripRenderer.ts— addedColorPalettetype,setPalette(),setGain(),getColor()switch with 4 palettes -
src/components/ControlPanel.ts— full UI implementation with 3 sliders + palette select, event wiring to audio/renderer -
docs/PHASES.md— marked Phase 2 items as complete✅
How
- Karpathy principle: surgical changes, explicit state, no magic numbers
- Palettes implemented as HSL range calculations; brightness derived from amplified amplitude (clamped [0,1])
- ControlPanel builds DOM dynamically; all state changes flow directly to audio/renderer instances
- Canvas uses devicePixelRatio for crisp rendering; responsive by default
Validation
Manual test:
-
npm run dev→ open http://localhost:5173 - Click "Start Mic" → grant microphone permission
- Play music → see 60 bars bounce
- Adjust Smooth slider (0.1–0.95) → smoothing changes
- Adjust Gain slider (0.5–3.0) → amplitude scaling changes
- Adjust LEDs slider (8–120) → number of rendered bars changes
- Select Palette (Rainbow, Heatmap, Cool, Mono) → color mapping changes
All interactions are immediate, no console errors.
Blast radius
Frontend-only change. No backend dependencies. CSS minimal additions only.
Generated by Hermes Agent — Innovation Day Project (Phase 2)