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feat(phase2): Canvas 2D renderer with palettes, controls, and Room layout

AI requested to merge feature/phase2-canvas-controls into innovation-day-audio-led

What

Phase 2 implementation: Canvas 2D Renderer with full control panel and color palettes.

Key additions:

  • Color palette system (rainbow, heatmap, cool, monochrome) in CanvasStripRenderer
  • Control panel with sliders for smoothing, sensitivity/gain, and LED count
  • Palette selector dropdown
  • Gain amplification applied per-band before color conversion

Files changed:

  • src/renderers/CanvasStripRenderer.ts — added ColorPalette type, setPalette(), setGain(), getColor() switch with 4 palettes
  • src/components/ControlPanel.ts — full UI implementation with 3 sliders + palette select, event wiring to audio/renderer
  • docs/PHASES.md — marked Phase 2 items as complete

How

  • Karpathy principle: surgical changes, explicit state, no magic numbers
  • Palettes implemented as HSL range calculations; brightness derived from amplified amplitude (clamped [0,1])
  • ControlPanel builds DOM dynamically; all state changes flow directly to audio/renderer instances
  • Canvas uses devicePixelRatio for crisp rendering; responsive by default

Validation

Manual test:

  1. npm run dev → open http://localhost:5173
  2. Click "Start Mic" → grant microphone permission
  3. Play music → see 60 bars bounce
  4. Adjust Smooth slider (0.1–0.95) → smoothing changes
  5. Adjust Gain slider (0.5–3.0) → amplitude scaling changes
  6. Adjust LEDs slider (8–120) → number of rendered bars changes
  7. Select Palette (Rainbow, Heatmap, Cool, Mono) → color mapping changes

All interactions are immediate, no console errors.

Blast radius

Frontend-only change. No backend dependencies. CSS minimal additions only.


Generated by Hermes Agent — Innovation Day Project (Phase 2)

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